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Gurps 3rd edition animate shadow prereqrist skull spirit
Gurps 3rd edition animate shadow prereqrist skull spirit










gurps 3rd edition animate shadow prereqrist skull spirit

Required Skills: Diagnosis, Dreaming, Esoteric Medicine, First Aid, Hazardous Materials (Magical), Herb Lore, Hidden Lore (Spirits), History, Literature, Musical Instrument (Any), Naturalist, Occultism, Physician, Religious Ritual, Thaumatology, Theology, Veterinary, Weather Sense.

gurps 3rd edition animate shadow prereqrist skull spirit

While they are not “nature worshippers”, the gods tend to be understood as personifications of natural forces and their holiest places are sites of natural beauty or wonder, not temples or cathedrals. Their tradition is descended from nature magic and nature continues to lie at the heart of their religious and magical training. Their vows forbid them from becoming rulers in their own right, but they often seek to be the power behind the throne, offering their expertise in the art of managing people, and in particular, of managing them in such a way that they do not attract ill-fortune or the disfavor of the gods. The Oaken Wand are self-described “wise folk”, offering their services as advisors, diviners and dream-interpreters to the powerful. The Ancient and Celestial Verses are the magical/religious writings of the Order of the Oaken Wand. Style Prerequisite: IQ 13+, Magery, (not One College Only).

  • 22 Secrets of the Esoteric Order of the Silver Sword.











  • Gurps 3rd edition animate shadow prereqrist skull spirit